wPoses-01 - Poses for GF8 / GF8.1 Copyright (C) by Pushee-Ri, 2024 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Thank you for using this project! IMORTANT: ############################################################################################################################ "Preset Exceeds Limits" dialog If a "Preset Exceeds Limits" dialog box appears, please select "Turn Limits Off". Real life vs. DAZ In real life, the flesh and skin of models give way when body parts are pressed close together. This is not possible in DAZ - instead there are various overlaps between the individual body parts. This is typical DAZ or 3D behaviour, so it is not a bug. Overlaps, Intersections and Cuts All poses were accurately developed for the GF8 Base model and tested several times with this model. As long as your favorite model has been developed proportionally to the GF8 base, there will be no (big) problems. Unfortunately this does not apply to all models / characters. If your model shows too many pose errors, you can mitigate / eliminate the errors in 2 ways: A) via the "Shaping" pane: Once you have selected your model in the "Scene" pane, switch to "Shaping" pane and reduce the body influence of your model or switch it off. Example: if your model has the name "Taye", you will find the option under "Taye Body" with the default value "100". Check in the viewport what happens if you reduce this value. Sometimes you do not need to set the value to "0" to eliminate the worst errors. B) via the "Posing" pane: With your model selected in the "Scene" pane, switch to "Posing" pane and use General -> Transforms -> Scale. If your model is smaller than the GF8 base, you can scale it to 100%. The best way to do this is to click on the existing Value and enter "100". If your model is larger, the scale value will not be displayed. Reduce the scale value while checking the effect in the Viewport until you are satisfied with the result. You can also combine both methods. Just try it out until you are satisfied with the result.